Live ruleset

Everything Chronos actually holds.

The Live realm, open now. The largest of the three worlds — 7 races, Ertheia among them, and a class road that runs one stage further than anywhere else.

In the game's server list this realm appears as Chronos (UTC-2).

The shape of it

The whole game, at retail pace.

Live is Lineage II as it runs today: the full world, every race the game has, and the deepest class tree of the three realms. Nothing here is a reduced edition of anything.

Chronos is its own realm end to end — its own characters, its own economy, its own clans. The launcher you already have is the launcher you use; you choose the realm at the server list when you sign in.

  • I

    Seven races

    Including Ertheia, who appear on no other realm here. The roster is read from this realm's own class data, so what the page offers is what the server will create.

  • II

    Five stages to a class

    One further than Crow or Talking Island. A finished character on Live has been through more thresholds than a finished character anywhere else here.

  • III

    Open now

    The realm is live and accepting characters. The Servers menu above reads its state from the server itself rather than from this page.

Counted, not claimed

What this realm runs.

Read from Chronos’s own datapack and its own start-up log — not from the game client, which carries content for every realm and would overstate this one.

158 Classes
132 Levels
14,086 NPCs
48,604 Items

Classes as this realm’s server accepted them at start-up; the rest as distinct entries in its datapack, so something defined across several files is counted once. Crow holds 147 classes and Talking Island 99 on the same count — Live is the largest of the three by a wide margin, and that gap is the whole difference between the rulesets.

Underneath all of it

A world with real geometry.

Every one of the 241 map regions is loaded, none refused. The ground, the walls and the drop from a ledge are all things the server knows about.

  • 01

    Full geodata, 241 regions

    Loaded for the Live ruleset with none refused. Terrain height, water and obstacles are live data rather than a flat plane with monsters standing on it.

  • 02

    Cell-level pathfinding

    Monsters walk around a rock instead of through it, and they reach you by a route a person could walk. Pulling, kiting and positioning all behave the way the game intends.

  • 03

    Line of sight that means something

    A wall between you and a caster stops the cast. Corners are cover. It is the difference between a world and a backdrop.

Character paths

7 races. 16 paths.

Every class you can create on Chronos, with the road it leads down. Read from this realm's own class data, so what is drawn here is what the server will make for you.

Soul-forged, and sword-sworn

Jin Kamael

The Jin Kamael channel soul energy through weapons that change shape mid-fight. Soul-forged soldiers who give up armour for reach and speed, and finish a fight before it becomes one.

Male Kamael Soldier

Fighter · 2 paths

Offered at character creation

  • Tyrr DoombringerTrooper → Berserker → Doombringer → Tyrr Doombringer
  • Feoh SoulhoundsTrooper → Male Soul Breaker → Male Soul Hound → Feoh Soulhounds

Male only

Female Kamael Soldier

Fighter · 2 paths

Offered at character creation

  • Female Soul HoundWarder → Female Soul Breaker → Female Soul Hound
  • Yul TricksterWarder → Arbalester → Trickster → Yul Trickster

Female only

Kamael Fighter

Fighter

Offered at character creation

  1. IKamael Fighter
  2. IIAshigaru
  3. IIIHatamoto
  4. IVRonin
  5. IVISamurai

Adaptable, and everywhere

Human

Humans hold the widest range of disciplines in the realm. No single strength defines them — which is exactly why a Human can be pointed at almost any role and made to fit it.

Human Fighter

Fighter · 6 paths

Offered at character creation

  • Tyrr DuelistWarrior → Gladiator → Duelist → Tyrr Duelist
  • Tyrr DreadnoughtWarrior → Warlord → Dreadnought → Tyrr Dreadnought
  • Sigel Phoenix KnightHuman Knight → Paladin → Phoenix Knight → Sigel Phoenix Knight
  • Sigel Hell KnightHuman Knight → Dark Avenger → Hell Knight → Sigel Hell Knight
  • Othell AdventurerRogue → Treasure Hunter → Adventurer → Othell Adventurer
  • Yul SagittariusRogue → Hawkeye → Sagittarius → Yul Sagittarius

Human Mystic

Mystic · 5 paths

Offered at character creation

  • Feoh ArchmageHuman Wizard → Sorcerer → Archmage → Feoh Archmage
  • Feoh SoultakerHuman Wizard → Necromancer → Soultaker → Feoh Soultaker
  • Wynn Arcana LordHuman Wizard → Warlock → Arcana Lord → Wynn Arcana Lord
  • Aeore CardinalCleric → Bishop → Cardinal → Aeore Cardinal
  • Iss HierophantCleric → Prophet → Hierophant → Iss Hierophant

Death Soldier

Fighter

The Death Knight line

Offered at character creation

  1. IDeath Soldier
  2. IIDeath Warrior
  3. IIIDeath Berserker
  4. IVDeath Knight
  5. IVISigel Death Knight

Warg

Fighter

Offered at character creation

  1. IWarg
  2. IIWarg
  3. IIIWarg
  4. IVWarg
  5. IVIWarg

Male only

Swift, and hard to pin down

Elf

Elves fight on movement and precision rather than weight. High evasion, fast recovery, and an old bond with water and wind make them punishing to corner.

Elven Fighter

Fighter · 4 paths

Offered at character creation

  • Sigel Eva's TemplarElven Knight → Temple Knight → Eva's Templar → Sigel Eva's Templar
  • Iss Sword MuseElven Knight → Sword Singer → Sword Muse → Iss Sword Muse
  • Othell Wind RiderElven Scout → Plains Walker → Wind Rider → Othell Wind Rider
  • Yul Moonlight SentinelElven Scout → Silver Ranger → Moonlight Sentinel → Yul Moonlight Sentinel

Elven Mystic

Mystic · 3 paths

Offered at character creation

  • Feoh Mystic MuseElven Wizard → Spellsinger → Mystic Muse → Feoh Mystic Muse
  • Wynn Elemental MasterElven Wizard → Elemental Summoner → Elemental Master → Wynn Elemental Master
  • Aeore Eva's SaintElven Oracle → Elven Elder → Eva's Saint → Aeore Eva's Saint

All edge, little armour

Dark Elf

Followers of Shilen trade safety for output. Dark Elves hit harder and faster than almost anything of comparable level, and pay for it when a fight turns.

Dark Fighter

Fighter · 4 paths

Offered at character creation

  • Sigel Shillien TemplarPalus Knight → Shillien Knight → Shillien Templar → Sigel Shillien Templar
  • Iss Spectral DancerPalus Knight → Bladedancer → Spectral Dancer → Iss Spectral Dancer
  • Othell Ghost HunterAssassin → Abyss Walker → Ghost Hunter → Othell Ghost Hunter
  • Yul Ghost SentinelAssassin → Phantom Ranger → Ghost Sentinel → Yul Ghost Sentinel

Dark Mystic

Mystic · 3 paths

Offered at character creation

  • Feoh Storm ScreamerDark Wizard → Spellhowler → Storm Screamer → Feoh Storm Screamer
  • Wynn Spectral MasterDark Wizard → Phantom Summoner → Spectral Master → Wynn Spectral Master
  • Aeore Shillien SaintShillien Oracle → Shillien Elder → Shillien Saint → Aeore Shillien Saint

Built to still be standing

Orc

Orcs carry the deepest health pools and strongest resistances in the world, and their shouts carry a whole party. Slow to fall, slow to stop.

Orc Fighter

Fighter · 2 paths

Offered at character creation

  • Tyrr TitanOrc Raider → Destroyer → Titan → Tyrr Titan
  • Tyrr Grand KhavatariMonk → Tyrant → Grand Khavatari → Tyrr Grand Khavatari

Orc Mystic

Mystic · 2 paths

Offered at character creation

  • Iss DominatorOrc Shaman → Overlord → Dominator → Iss Dominator
  • Iss DoomcryerOrc Shaman → Warcryer → Doom Cryer → Iss Doomcryer

The economy, in person

Dwarf

Dwarves are the realm's craftsmen and collectors. Spoil, craft and trade are theirs alone — a well-played Dwarf shapes the market as much as any raid shapes the world.

Dwarf Fighter

Fighter · 2 paths

Offered at character creation

  • Othell Fortune SeekerScavenger → Bounty Hunter → Fortune Seeker → Othell Fortune Seeker
  • Tyrr MaestroArtisan → Warsmith → Maestro → Tyrr Maestro

Newest of the races, and least like the rest

Ertheia

Ertheia are the youngest people of the world and fight nothing like the older races, trading reach and armour for speed and a close, restless style.

Ertheia Fighter

Fighter

Offered at character creation

  1. IErtheia Fighter
  2. IIMarauder
  3. IIIRipper
  4. IVEviscerator

Ertheia Wizard

Mystic

Offered at character creation

  1. IErtheia Wizard
  2. IICloud Breaker
  3. IIIStratomancer
  4. IVSayha's Seer

Getting stronger

Five stages, and the longest road here.

The numbers below are counted from this realm's own class data — the files its server reads — and not from the game client, which carries content for every realm.

  • 01

    Sixteen classes you can create

    Across seven races — more starting points than either other realm offers, and the only place here you can begin as Ertheia.

  • 02

    40 complete roads

    Those starting classes branch into 40 full progressions. Two characters of the same race and the same first class can end up nothing alike.

  • 03

    5 stages on the longest

    Where Crow and Talking Island finish at four, Live runs to 5. Every stage is a real threshold with new skills behind it.

  • 04

    The largest world of the three

    48,604 items and 14,086 NPCs, against Crow's 26,264 and Talking Island's 16,372. Live is not a bigger version of the same world — it is a different one.

Schedules, rates and the exact availability of content follow the live server and are announced on Discord.

Ready to begin

Step into Chronos.

One launcher covers every realm. Install it, sign in, and choose Chronos at the server list.