Alligator Island
The first timed hunting zone on the road, and the one most characters unlock first.
- Allowance
- 1 hour
- Resets
- Daily
- Entry fee
- 10,000
Where the hours go
Eighteen timed zones, in the order you will meet them. Every figure below is read from the server itself.
The first timed hunting zone on the road, and the one most characters unlock first.
An instanced proving ground. Entry is charged, and the hour does not carry over.
A short daily run, sized for a single focused session.
A weekly zone with a long allowance — unspent time banks up to 154 hours.
A two-hour daily field zone.
The shortest allowance on the list — ten focused minutes a day.
A half-hour daily zone on the harbour front.
An instanced weekly castle. Availability follows the server's weekly rotation.
An instanced weekly temple. Availability follows the server's weekly rotation.
A weekly climb with a ten-hour allowance that banks up to 110 hours.
An hour a day in the canyon.
An hour a day inside the citadel.
An instanced training run with a higher entry fee and a fixed hour.
A twenty-minute daily run.
A half-hour daily raid on the hideout.
A half-hour daily zone.
A weekly half-hour at the nest, near the top of the progression.
The end of the road. The highest entry fee on the server, and time banks up to 18 hours.
Level requirements, time allowances, reset cadence and entry fees are read directly from the server's own hunting-zone data. Some zones rotate on a weekly cycle and are not available every week. Zones that are defined but not yet populated are not listed here.