Warrior
Fighter · 3 pathsOffered at character creation
DoombringerTrooper → Berserker → Doombringer
Soul HoundSoul Finder → Soul Breaker → Soul Hound
TricksterWarder → Arbalester → Trickster
Character paths
Every class on the server, by race, with the full road from your first day to your final awakening.
Soul-forged, and sword-sworn
The Jin Kamael channel soul energy through transforming weapons. Two roads open at creation: the Warrior line, which grows into the soul-powered soldier disciplines, and the Crow road, which trades the wings and the shield for a katana.
Offered at character creation
Entered in game, not at creation
Adaptable, and everywhere
Humans hold the widest range of disciplines in the realm. No single strength defines them — which is exactly why a Human can be pointed at almost any role and made to fit it.
Offered at character creation
Offered at character creation
Entered in game, not at creation
Male only
Older blood, older magic
High Elves draw on the elder traditions — elemental weaving and consecrated blade work kept apart from the common schools.
Entered in game, not at creation
Female only
Entered in game, not at creation
Male only Hair style and colour must both be the first option.
Swift, and hard to pin down
Elves fight on movement and precision rather than weight. High evasion, fast recovery, and an old bond with water and wind make them punishing to corner.
Offered at character creation
Offered at character creation
All edge, little armour
Followers of Shilen trade safety for output. Dark Elves hit harder and faster than almost anything of comparable level, and pay for it when a fight turns.
Offered at character creation
Offered at character creation
Entered in game, not at creation
Female only
Built to still be standing
Orcs carry the deepest health pools and strongest resistances in the world, and their shouts carry a whole party. Slow to fall, slow to stop.
Offered at character creation
Offered at character creation
The Vanguard line
Entered in game, not at creation
Male only
The economy, in person
Dwarves are the realm's craftsmen and collectors. Spoil, craft and trade are theirs alone — a well-played Dwarf shapes the market as much as any raid shapes the world.
Offered at character creation
Never on the ground for long
Sylphs ride the air itself, firing on the move from a hoverboard. Pure ranged pressure built around never being where the return fire lands.
Entered in game, not at creation
Class structure on this page is generated from the server's own classList.xml, so it cannot drift from what the realm actually runs. Only the race descriptions are written by hand.
Pick one and start
Every path begins with a single starting class. The launcher installs the client and keeps it current — the rest is yours to decide.